MONEY CAN'T BUY LOVE DECENTRALIZED VIDEO CASE STUDY
"One of the most difficult challenges for creators on the internet today is getting seen consistently in the face of algorithms. At the same time, consumers are seeking deeper forms of participation that go beyond social network followings and offer more immersive ways to identify with and join experiences.This case study demonstrates how SHARE Protocol solves both challenges by aligning incentives for both creators seeking distribution and consumers seeking more meaningful participation, introducing a fundamentally new social dynamic."
MONEY CAN'T BUY LOVE DECENTRALIZED SONG CASE STUDY
"Imagine an internet where people can share upside together, where incentives are strongly aligned, and where consumers get something they want––which is also fundamentally new. SHARE protocol allows for setting custom prices for products, immediate payment to digital property owners, and the unique opportunity to share revenue directly with community members using realtime liquid royalty splits. This article is a full breakdown of how my own release using the technology came together, and how revenue sharing in the digital economy fundamentally changes the incentive dynamic between creators and consumers."
THE MULTIPLAYER DIGITAL ECONOMY
"In today's digital age, the concept of community has taken on a new form, often reduced to online followings driven by corporate interests. However, it's important to remember that genuine communities have always been an integral part of human existence––and they have thrived because of participation with purpose, not simply consumption. This article discusses how purpose, revenue sharing, and digital property rights form the foundation of a multiplayer digital economy."
MICROTRANSACTIONS AND THE FUTURE OF CONTENT CONSUMPTION
"For the first time ever, there is a technology which allows creators to distribute media (including music) into an application agnostic layer, which can both (A) facilitate transactions and (B) interoperate with other standard technology."
WHY LEARNING TO CODE IS THE WRONG GOAL
"What is the difference between learning to code and having a path to a successful career in technology? I believe the key differentiator is leadership. In many cases, kids already have some form of natural leadership ability."
SHARE: DECENTRALIZED DISTRIBUTION USING PEER-TO-PEER PAY FOR ACCESS MICRO-TRANSACTIONS ON BLOCKCHAIN
"The evolution of music distribution is largely characterized by incremental developments based on technology advancements. From early recordings and cassettes to digital media and MP3s, a song has always lived as a static piece of information interpreted by a machine to transfer an experience between humans. The problem with this trend is that the machine vendor has always established the terms of access to the song. Along every step in the progression, this model has crushed creators—eliminating any control over pricing, and the ability to directly connect with consumers. In this paper we propose a technology advancement that disrupts this trend by redefining digital content (such as music), not as static information, but as a dynamic self-contained machine. A simple analogy is the vending machine. A vending machine can be placed anywhere in the world, and its owner controls its access independent of the property on which it operates."
THE MEANING OF LIFE
"We've reached a point where machines can emulate humans at a very high level. Computers can now generate art, music and language. But is there meaning in the output of a machine?"